I create delightful interactive experiences. Projects that spark my interest are physical experiences like museum exhibits, point-of-sale experiences, dedicated UI, consumer electronics, R&D, and prototyping. I also enjoy digital design such as branding, generative design, tool building, and real-time 3D rendering. I love problem solving, working with design to solve challenging UX problems, and believe it’s important to continue learning and growing, as the work itself evolves around us.
Over 20 years of experience at the intersection of Design and Engineering.
Wide range of expertise across web, native, & hardware, for brand, marketing, & product design.
Ability to explain complicated technology and concepts to non-technical audiences
Extensive knowledge of programming languages, architectures, and strategies
Mastery of design principles across physical, visual, and user experience
Dedication to craftsmanship, attention to detail, documentation, and usability
Experience as a mentor, teacher, and team leader
Working with the brand design team I helped create the new block brand, including creating the interactive Block logo web landing page at block.xyz using GLSL. As technology lead for the in-house creative studio I've helped lead a team of designers and engineers to build out the block.xyz website, developed and overseen a number of in-house design tools, and served as engineering consultant on a number of other web projects for block's business units such as Square and TBD.
Working with the Twitter Next (Brand Strategy) team across a variety of creative consulting, prototype engineering, proof-of-concept, and internal tool development. Projects and roles include full-stack React apps, API integrations, UI design, UX design, dev ops, multi-app & multi-platform experience prototypes, hardware prototyping, industrial design, physical fabrication, research & development.
Lead technical consultant & prototype engineer for a team of experience and industrial designers. Duties include; research, prototype engineering hardware and software, user testing, UX development, fabrication, consulting, make-shop management, internal education. Projects in the VR, AR, medical technology, robotics, consumer electronics, and point of sale and exhibit design spaces.
Long-term senior role for interactive design agency, focused on front end development, software architecture, dev tools, point-of-sale interactive experiences, multi-screen systems, internet of things, native iOS development, research & development, mentorship and team building.
Notable projects include; Tesla retail store kiosk experiences, Audemars Piguet point-of-sale, Sony.com, Nest.com, various award winning creative marketing websites.
Clients include; HP, Nike, Tesla, Honda, BF Goodrich, Nest, Dolby Labs, Audemars Piguet, EA Games, Coca-cola, Subzero Wolf, Google, Microsoft, and Sony.
Lead engineer / technical team management. Built several large promotional sites for Scion Lexus, including framework & architecture development and coordinating engineering teams across several countries.
Studies focused on electronic art, graphic and interactive Design.
Javascript, Svelte, Node.js, WebGL, GLSL, Three.js, Sanity.io, Contentful, React, Electron, Gulp, CSS, LESS, SCSS, Responsive, Pug, Native iOS, Swift, Objective-C, ActionScript, build systems, static site generators, Arduino, Raspberry Pi, Fusion 360, Photoshop, Illustrator, UX Design C++, C#, Next.js, JQuery, SQL, Redis, RegEX, Python, PHP, Dev Ops, Docker, CI, Ansible, Git, Lint, REST APIs, ARKit, A-frame, VR, Blender, Unity, Open Frameworks, OSX native, Circuit board design, Bluetooth, RFID, 3D-Printing, Laser Cutting, Rhino, Grasshopper, CAM, CNC Milling, Video Editing, UI Design, Logo & Branding, Layout, Sketch, Figma, Software design, Generative Design